Naxxramas

Discussion in 'News' started by Electronicus, November 30th,2008.

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  1. Electronicus

    Electronicus Administrator Staff Member

    Naxxramas, the floating fortress of the Scourge once it hovered menacingly over the Eastern Plague lands and for a while everything that drew breath was terrified of it. So much so that battle hardened and well equipped mercenaries from both the horde and the alliance stormed its walls and fought bloody battles through its halls, but then something the Lich King did not expect happened.

    THE DARK PORTAL OPENED!!11!!!

    To the Lich Kings horror both the Horde and the Alliance redirected their attention towards Outland and all but forgot or ignored the floating fortress above the eastern borders of what had once been Lordaeron. So there the scourge’s most powerful and deadly agents remained with nothing but time on their hands, what they did to occupy themselves no one knows, or if their honest really cares.

    Now though the Horde and Alliance have apparently ‘dealt’ with the dark lords of Outland and have begun their push into Northrend, in response to this Naxxramas has been redeployed and now floats about Dragonblight, once more it halls will be filled with the sound of battle. The insult of been overlooked and disregarded for so long will be avenged.


    [ After clearing the instance several times we have completely failed to take a screenshot. One shall be added later! ]
    Naxxramas is an entry-level raid instance floating above the Dragonblight, and is available in both 10-man and 25-man versions. It has the shape of a necropolis and has the questionable honor to serve as the seat of one of the Lich King's most powerful officers, the dreaded lich Kel'Thuzad.

    The original incarnation of the instance was regarded as the most difficult pre-Burning Crusade raid, and required 40 well-equipped players to complete. In the World of Warcraft: Wrath of the Lich King expansion, Naxxramas was moved to Northrend and retuned to be the introductory level 80 raid dungeon

    The instance, while briefly entertaining, is nothing more than a simple joke and a chance for those to experience or reminisce about the 40 man as it originally existed. The first week the majority of us entered wearing mostly level 70 epics and left with many upgrades. General boredom led us to clear two wings on the night before our first official raid, needless to say we killed Kel'Thuzzad during our standard raid schedule the following week.

    With the limited 25 man content currently available we will of course keep clearing it as there are many good upgrades and current best-in-slot items available there. More than likely by the time the next instances arrive it will no longer be part of our official schedule but then who knows when that will be.

    The majority of fights in there are as they were when they were originally released, but from a DPS point of view (with the exception of Thaddius and Heigan) requires little thought and was simply a matter of killing mobs in a particular order or having a vague understanding of a fight easily obtained by experiencing the fight at least once.

    The gear upgrades are nice though and it is nice to have such an introduction to the Wrath of the Lich King after working so hard in the Sunwell.
     
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